Showing posts with label bass. Show all posts
Showing posts with label bass. Show all posts

Friday, 30 September 2016

Scratch tracks and recording with a different sound

So recently I have been experimenting with recording tracks with a different sound to that which I intend to have in the final mix. The reason for this is that I'm trying to separate my concerns when it comes to the sound versus the performance. When I record guitar I like to record with a very bass heavy, muddy, oversaturated tone. Why? Well quite frankly because I play better with that sound. I grew up playing guitars in my bedroom with no other instruments and I got used to the sound of the guitar taking up all the frequency spectrum because I had no other instruments to play with it. When I play with that type of sound I get a really good performance because it feels natural to me. The problem I have been finding though is that this isn't always the best sound when it comes to mix time. In particular I struggle to get the drums and guitars to gel without muddying up the entire mix. It occurred to me that what I really want to do is record with the tone I like but have the actual tone be something more fitted to the track. The way I handle this is to record a dry version of the guitar input to the daw and then re-record the amp tracks, from this dry tone, later. I monitor through my usual guitar setup so what I hear while i'm recording is my familiar tone. This is re-amping as we all know and love and nothing spectacular. What to me was the revelation was the idea that I didn't have to actually record in anything like the tone I planned on having in the end mix. For a start the tone I like to record with is a Marshall and the track I was working on ended up using a Mesa Boogie. This got me wondering if other guitarists have this same problem of hearing a good tone as something that is virtually unusable when it comes to mix time, or whether this is just a very peculiar affliction on my part?

I remember listening to an interview with Celldweller and Blue Stahli where they both talked about making demo versions of tracks, and then changing them later. They use crappy sounds to begin with to get the idea down and then work on the better version later. I find this really interesting because it is exactly what i'm discovering as a way to work, you are treating the different stages of the process as separate. Writing is writing and producing is producing.

Monday, 2 May 2016

Getting geeky about speaker placement

Its a good thing !

So recently i'm sitting in front of my speakers, working away on a track and I notice that one seems slightly closer than the other. I'm hearing a tiny phase issue, just some washiness so I decide to get out the measuring tape and investigate. I'm not wrong. One is not only closer to the back wall but its also slightly pointing at an angle compared to the other. I can only assume that at some point I must have nudged it just a slight amount, caught it walking by. Why is this important? Well it's important because the distance your speakers are from each other, the wall and you can make a massive difference to what's known as the sweet spot. The sweet spot is where you can hear the mix translated most clearly, every frequency in it's place and nothing over-exaggerated or over-hyped. For most speakers this is a fairly small point (Think Sheldon from the big bang theory trying to locate the perfect spot in the cinema) and as such can be basically nuked out of existence by a few inches difference in speaker location.

It amazes me how much I still come across people who will agonise over speakers and which to buy etc only to get them home and proceed to best guess where to put them in the room and never measure them and adjust until they are at the right location. I spent a small fortune on my studio monitors but I also spent a long time assessing where to put them, how to angle them and measuring out distances on a plan and replicating these distances in the room. Quite simply, getting geeky about your speakers could mean the difference between great speakers sounding great and great speakers sounding like a bad hifi.

As an example, I didn't use to be so picky about speaker location. At one point I moved into a cottage in the countryside and proceeded to pick out the main living room area as my chosen studio location. I promptly set up my gear slap bang in the centre of the room and to my horror couldn't hear any bass whatsoever. I had epic speakers and bass heavy music, why couldn't I hear anything? In short, I was sitting right in the middle of the null point of the room. I experimented by moving my desk (Then on wheels) around and eventually decided on both a different room and an off centre position. The moral of the story, when it comes to speakers, is to read a little and think a lot. You'll thank yourself later.

For those not so keen on reading lots of articles I would say some quick tips are as follows:

1.) There should be a triangle formed between yourself and the speakers. The sides of the triangle should have the same length.

2.) Don't sit with your head in the centre of any dimension of the room. If you sit in the absolute centre of the room, expect to hear no bass, triangle or otherwise.

3.) Imagine a mirror on any surface you see. If you also see a speaker in the imaginary mirror, your speaker will reflect sound off that surface. Invest in acoustic treatment. I don't have thousands of pounds worth of the stuff, you don't need a lot either. Just be careful and plan where you are going to put it.

4.) What are the speakers sitting on? If it vibrates then you just created an issue that might distort the sound.

5.) Avoid putting speakers right next a wall. Especially in corners. Bass will build up and frustration with your weak sounding mixes will follow. As an aside I did get very good results, at one point, from putting a mattress directly behind my monitors. The room I was working in had a terrible shape and I had to make do. Sometimes thinking outside the box can help with less than optimal conditions.

Tuesday, 12 January 2016

Transients versus bass, a common misconception

If you've ever had any form of audio engineering training, you will have almost certainly have come across the perceived wisdom that bass sounds take up the largest room in the mix. You will have been told to cut any sounds with presence below a certain point, unless they are bass instruments. You will likely then have gone home and tried this and wondered why your mix suddenly sounds like it has no life and no body to it and isn't really that much easier to master or mix. The truth is that bass is not always the culprit for db headroom. The largest eater of headroom is often transients.

Loud sounds often have a very pronounced spike in their soundwave, usually right at the start of the sound. This is called a transient. This can often be very loud in comparison to the nature of the rest of the sound, leading to it spiking out meters and limiters, while the rest of the mix is nowhere near that volume. So why aren't these just picked off by the limiter? The problem lies in the fact that all the parts of a mix intermingle at the same time and within the same frequency space. Limiting that snare drum's transient might end up taking down that hi hat with it if you just slap a limiter across the mix. Some win can be had from using a multiband limiter and isolating the frequency of the transient in question but i've found this to be a mixed results endeavour. Personally I find it more effective to limit or compress the part in question, prior to the final mixdown.

So how does this relate to bass? Well the nature of transients is that they are usually quite fast, hence the name transient, and as such are less likely to be made up of bass content. Bass takes time to develop (in the context of millisecond measurements) and is therefore not normally the cause of the problem. Bass instruments turned up abnormally loud can also cause issues with headroom, as the whole sound then becomes louder than other peaks, but generally speaking they are just more likely to muddy the mix and make the low end less defined.

The way I often go about detecting this transient issue is to slowly build up my mix, hitting it off a limiter with a readout of the gain reduction, and see what instruments lead to audible and visible dips in the meter. The most common culprit for me is the snare drum. That initial 'whack' of the snare can generate a transient that is so obnoxiously high above the rest of the music, it makes it impossible to master without ducking everything else at that point. The trick is not to even attempt to hit the whole mix with a compressor/limiter until we'v dealt with that snare separately, as discussed above.

So in conclusion i'm all for cutting bass in instruments if they are causing a build up or an unfocussed, muddy, low end. If, however, you just want to give yourself more headroom and more volume in mastering, i'd look to transients on individual instruments.

If you would like to see a worked example, I've done a video on it which you can see below